How to Make Money in How to Really Fish: The $100 to $10,000 Ladder
The developer's description gives the loop in one line, and three badges give the pacing. Here is what the game actually publishes about earning cash.
The loop, in the developer's words
The description is unusually direct about the economy and unusually silent about everything else. It says you catch and fight fish for cash, and that you use the money to buy new lures and weapons. Those are the only two sinks it names. There is no shop list, no upgrade tree, and no in-game price published anywhere we have found.
So the honest answer to how you make money is short: you fish. Everything past that is about how efficiently.
Money and Robux are two different doors, and only one of them turns out to be documented. On 10 September 2026 we read Roblox's game-pass endpoint and found a single purchasable item: a weapon pass called Dual Uzis [Forever] at 259 Robux. That is a real-money price rather than a shop price, so it does not tell you what anything costs in cash. What it does do is retire the sentence we used to write here, that nothing about this game is priced. Our game passes page carries the full correction, including the broken check that produced it.
What the badges reveal about pacing
Three badges mark cash milestones and they are the only published measurement of how the economy is paced. First $100 shows 96.3% completion, First $1000 shows 21.7%, and First $10,000 shows 8.1%. Read as a funnel rather than a clock, that says most players who reach $100 do not reach $1,000, and most of those who do never see $10,000.
That shape is worth knowing before you optimise anything. It is consistent with the money gate being a grind rather than a skill check.
Lures or weapons first?
We cannot answer this from published data, and we are not going to invent an ordering. What can be said is structural: the description lists lures before weapons, the badge list contains no badge for owning either, and neither item has a count or an in-game price anywhere. An upgrade path with no published ceiling is exactly the kind of thing that gets guessed at on other sites and copied from there.
Our advice is to treat the first purchase as an experiment. Both are cheap relative to the milestones the badges measure, and the game is in beta, so balance numbers are the least stable fact about it.
What we have not checked
Whether cash is shared between players in a server, whether it survives death, whether there is a bank or a save-on-leave system, and whether anything other than fish pays out. The description mentions surviving and returning home, which implies a run that can end badly, but it does not say what a failed run costs you. That is the biggest open question about this game's economy and it is unanswered.
Related
Frequently asked
How do you earn money in How to Really Fish?
By catching and fighting fish. The developer's description says 'catch and fight fish for cash' and names no other source of income.
What should I spend money on first?
The description names lures and weapons and nothing else, so those are the only two sinks the game has confirmed for the cash you earn. The game also sells one game pass for real money, a weapon called Dual Uzis [Forever] at 259 Robux, which is a separate question from what to spend cash on. We have not tested which of the two cash sinks pays back faster.
How long does $10,000 take?
We do not know. The First $10,000 badge shows 8.1% completion, so it is a genuine milestone, but badge data describes a population rather than a single player's pace.