How to Really Fish Lures and Weapons Guide: What We Know
Two upgrades can be bought with cash, lures and weapons. One has a screenshot, one is sold for 259 Robux, and neither has an in-game price.
What the game says it sells
One sentence, and it is the whole of the published evidence: the developer's description says you catch and fight fish for cash, then use the money to buy new lures and weapons. That sentence is on the game's own Roblox page and we read it on 10 September 2026.
Both items are listed in our systems table as described rather than measured, which is this site's way of saying the developer named them and published nothing else. No prices. No counts. No tiers. No stats. Any guide that gives you a lure list for this game is either working from their own play session, which is worth reading as one player's account, or making it up.
The evidence is not equal between the two
Weapons have a picture behind them. One of the game's four official screenshots shows a character standing on a dock firing a rifle-like weapon at something enormous: a boss labelled GIANT WHALE with a red health bar reading 1962 of 2500. That image is the reason weapons are more than a word to us. It shows a weapon in use, against a creature large enough to have a health bar, in art the developer chose to publish.
Lures have no picture. Not in the four official screenshots, not in the icon, not on the badge list. The other three images show open water with a boat, a character holding a rod at dusk, and a dock with a red boathouse. No tackle, no box, no shop shelf.
So when you see the two words treated as a matched pair, they are not. One is a category with visual confirmation that it exists and is used in fights. The other is a single word in a sentence about money.
The one weapon the game sells for Robux
Until 10 September 2026 this page said no weapon had a published price. That was wrong, and it was wrong because of a broken check rather than a missing source: the game-pass endpoint we were querying returns 404 for every Roblox game we have since tried, including one that sells 33 passes. The endpoint that works returned two records for How to Really Fish, and one of them is a weapon.
Dual Uzis [Forever] is on sale at 259 Robux. Roblox's record shows it was created on 4 September 2026 and last modified on 6 September 2026, and the developer wrote no description for it. The other record, Publish Tool Test Pass, has no price and is not for sale; its own description says it was created to verify pass uploading and is safe to delete.
Forever is doing real work in that name. It is the first thing this developer has published that separates a permanent unlock from a temporary one, and the only evidence we have that the game has a concept of permanence at all. Read that narrowly, though: it is evidence about the developer's vocabulary, not about lures. Nothing yet says whether a lure is permanent, tiered or consumed.
It is also not a cash price. The pass costs Robux, which is a purchase through Roblox rather than something the in-game economy touches, so this page's missing price list for lures and weapons is still missing.
What a lure could be, and why it matters
Three designs fit the word, and they play completely differently. A permanent upgrade that stays on your rod. A tiered item where you buy the next one up. Or a consumable you lose when it is used or when you die. The description's one word covers all three, and the difference between them is the difference between a purchase that pays back and a purchase that is a running cost.
There is one small structural signal. The description's sentence puts lures before weapons, and this game's own badge list has no badge for owning either. Cash is tracked at three amounts, equipment is tracked at nothing, which means the developer's progression record measures income rather than purchases.
That is a signal about tracking, not about power, and we are not going to stretch it further.
Which to buy first, and the honest non-answer
We cannot rank them. Ranking needs three facts and we hold none of them properly: what each costs in in-game cash, how fast cash accumulates, and what each one changes about your play. We now know one Robux price, 259 for the Dual Uzis pass, and it helps with none of the three, because a platform price is not a shop price. The badge list gives a partial version of the second through the money milestones, and nothing at all on the first or third.
There is one piece of reasoning worth having, and it is about the boss rather than about the purchase. Kraken Slayer, the badge for the game's one named boss fight, is held by 304,803 players with a 100% completion rate, which means everyone the platform counted as eligible has it. Whatever weapons do for boss fights, the earliest one is not gated behind weapon upgrades. That is an inference from a badge rate, and it is the closest thing to advice we can support.
For everything above the first boss, we have no data, and this page is not going to invent a build order. Our cash page covers the spending side and the upgrade path question from the other direction.
What would have to happen for this page to become useful
One screenshot of the shop with prices visible would do most of it, provided it carried a date, because everything about this game's economy is unpublished and therefore unstable. Two independent accounts agreeing on the price of a first lure would meet our bar for a stated fact rather than a single account.
Until then this page's job is to stop you believing a table that does not exist. That is a strange job for a wiki page and it is the honest one: the alternative is a lure list that reads confidently and is wrong in the exact place a new player spends their first cash.
What we have not checked
We have not seen the shop, a weapon stat screen, or an inventory. We now know that at least one weapon is bought rather than found, but we do not know whether weapons can also be bought with in-game cash, whether they have levels or rarity, whether the rod is a third upgrade category, or whether there are items you start with for free.
We do not know what a weapon does to a fish as opposed to a creature, whether lures change what you can catch or only how often, or whether any upgrade persists through death. We have not confirmed whether dying costs you equipment, which is the fact that would decide how much a purchase is worth.
And we have not tested any of it, because we have not played. Everything on this page is either the developer's sentence or our reading of an official image, and we have marked which is which.
Related
Frequently asked
What lures are in How to Really Fish?
None is named anywhere we can read. The word lure appears once, in the developer's sentence about spending money, and no official image shows one. We cannot tell whether lures are a single item, a tier list, or something you use up.
What weapons are in How to Really Fish?
The developer's description names no weapon, but two things about weapons are visible. An official screenshot shows a character on a dock firing a rifle-like weapon at a boss creature, a whale labelled GIANT WHALE with 1962 of 2500 health remaining. And Roblox carries a purchasable pass called Dual Uzis [Forever] at 259 Robux, created on 4 September 2026 and read from the game-pass endpoint on 10 September 2026.
Can you buy weapons with Robux in How to Really Fish?
Yes. Dual Uzis [Forever] is a game pass priced at 259 Robux and it was on sale when we read Roblox's game-pass endpoint on 10 September 2026. It is the only weapon in this game with a published price of any kind, and that price is a platform price in Robux rather than an in-game cash price.
Should you buy a lure or a weapon first in How to Really Fish?
We cannot answer that with a source. No in-game price, no income rate and no stat for either item is published, the one Robux price that does exist covers a weapon pass rather than a shop item, and the badge list has no badge for owning equipment. Anyone giving you an order is working from their own playthrough, which is a single account rather than data.
Do lures run out in How to Really Fish?
Unknown. The description's one word covers three very different designs: a permanent upgrade, a tiered item you keep, or a consumable you replace. Nothing published distinguishes them.